wtorek, 8 lutego 2011

Modelling thrown powder snow phenomenon for computer animation

This project is my Bachelor's Thesis on Warsaw University of Technology, Department of Electronics and Computer Science. The original title is "Modelowanie zjawiska wzbitego puchu śnieżnego dla potrzeb animacji komputerowej".

The present thesis describes a fluid simulator based on nonlinear Navier-Stokes equations. The way of creating a stable solver is described. There is also some information on how to create vorticity confinement improvement. Next, the way of rendering solver output data using Blender 3D software is presented. Finally, the paper presents some examples and gives an insight into the implementation of the solver.

You can watch some effects on YouTube: [1][2][3][4][5]. I graduated with "5" mark (very good) on the 8th of february 2011.

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