sobota, 28 marca 2009

Don't Kill The Babcia (Granny)

The game was created in 8 hours during 6th Conference of Games Engineering in Siedlce, Poland. Compo theme was "psychodelic game". Our team was: me (Sobol, most of the code), Słoń (code & gfx), Koshmaar (some code & gfx & sfx) and Artpoz (code & sfx & gfx).

Our entry was and MMO game (yeah, right - Massive Multiplayer Offline :P), because up to 24 people could could play on one keyboard. The goal of the game is NOT to kill grannies, that are talking some bullshit and swearing at you. Sometimes granny takes a white rabbit out of her pocket and throws it at you. You have to press your key then to block it, otherwise you loose frag. Sometimes granny tries to frighten you by taking the rabbit, but not throwing. If you press the key in such a moment, you loose frag, because granny dies. Once every couple of seconds, there is a keybord shuffle, and you have to find your new key.

We placed 8th out of 9 teams. That's not too good, I agree. But the main problem in my opinion is that we were not able to present our game to the public, because they didn't understand what we were doing. In my opinion this game was kind of fun :)



środa, 24 grudnia 2008

SA4011, Mirco Machines remake

This game was created as a term project for "Advanced C++" classes on WEiTI, Warsaw University of Science. The game was supposed to be a crazy variation over Codemasters Micro Machines. We created a game that several people could play over TCP/IP connection, and got the highest mark possible (5). You could choose between 6 unique vehicles (driven by me and my 5 friends). Unfortunately it's too bugy to release on the internet. 





Our team was:

  • Michał "Sobol" Sobiecki (me)
  • Maciek "Słoń" Stefańczyk
  • Kacper "Szkudi" Szkudlarek

niedziela, 18 maja 2008

Think, 4k intro

Yeah, what can I say? Pure demoscene. This 4k intro (size limited to 4kb) was my entry for gamedev.pl demoscene compo, on may 2008, where I took 2nd place. Video rip was placed on YouTube, and there was also some entry on Pouet.


wtorek, 1 kwietnia 2008

Too fast, too rabie

"Too fast, too rabie" ("Szybcy i ze wścieklizną") is a 2D platform game created as a term project for Event Driven Programming classes. The first version was released after one week of development on gamedev.pl compo, where it took 2nd place. The game was created using J2SE, JOGL (OpenGL 4 Java) and Swing for map editor.






czwartek, 1 marca 2007

URPL28, sci-fi RTS game

Quote from original project site:
"URPL28 is a real time strategy game. Player can choose between two game modes - campaign and free play and three races (...) There are three times of day, and each race has supremacy during one of them. (...) It's a unique combination of fantasy and science fiction genres. (...)"

The game was created in 5 months (September 2006 - february 2007). The project was abandoned after releasing tech demo (the release was on time) due to the beginning of my Bachelor course. 

Credits:

  • Idea, Code & Design - me ("Sobol" , M.Sobiecki)
  • 2D artist - "BlackHawk", P.Lenart
  • Sounds & music - "Beleg", R.Wieczorek
  • www - cRgh0sT
  • Testing - Cenobium team (specialized in reversing and IRC :P)
Thanks guys for your help and support!




poniedziałek, 1 stycznia 2007

Big Trouble in Moomins Valley

The game took first place in gamedev.pl 2006 Christmas compo. The theme of this compo was "Moomins or some other popular cartoon". I named it "Big Trouble in Moomins Valley" ("Wielka Draka w Dolinie Muminków") It was created in 9 days, from scratch. Although it was quite buggy, it allowed two players to play against each over over TCP/IP connection.