Pokazywanie postów oznaczonych etykietą IGK. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą IGK. Pokaż wszystkie posty

czwartek, 7 kwietnia 2011

Tempy Guardian, 3rd place in IGK'2011

This is our entry to IGK'2011 8 hour competition. Our - I mean my team, that is:

  • Michał "Sobol" Sobiecki (me) - shaders & rendering, catapult, most of the framework
  • Maciek "Słoń" Stefańczyk - gameplay (with Box2D), sound framework
  • Kacper "Szkudi" Szkudlarek - sounds, level design
  • Oskar Świerad - all graphics and animations

Compo theme was "Temple Guardian", and orgs ment tower defence by this. But we decided to create an anti-game, with Godzilla as Tempy Guardian (it means stupid guardian in polish). The guardian is so stupid, that he can not defend the temple, that is nuclear plant, because he prefers to dance. We have to destroy green pulsating radioactive something with blue teddybears thrown with the catapult. Simple, but fun. And that was our goal.

During the competition, we have created 90% of the code. We didn't manage to finish particle system (due to stupid bug... sic!) and stuff like this. But as I said, 90% of the game was created during the compo, including all 8 levels! We've placed 3rd, out of 12 teams.


sobota, 28 marca 2009

Don't Kill The Babcia (Granny)

The game was created in 8 hours during 6th Conference of Games Engineering in Siedlce, Poland. Compo theme was "psychodelic game". Our team was: me (Sobol, most of the code), Słoń (code & gfx), Koshmaar (some code & gfx & sfx) and Artpoz (code & sfx & gfx).

Our entry was and MMO game (yeah, right - Massive Multiplayer Offline :P), because up to 24 people could could play on one keyboard. The goal of the game is NOT to kill grannies, that are talking some bullshit and swearing at you. Sometimes granny takes a white rabbit out of her pocket and throws it at you. You have to press your key then to block it, otherwise you loose frag. Sometimes granny tries to frighten you by taking the rabbit, but not throwing. If you press the key in such a moment, you loose frag, because granny dies. Once every couple of seconds, there is a keybord shuffle, and you have to find your new key.

We placed 8th out of 9 teams. That's not too good, I agree. But the main problem in my opinion is that we were not able to present our game to the public, because they didn't understand what we were doing. In my opinion this game was kind of fun :)