Pokazywanie postów oznaczonych etykietą demoscene. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą demoscene. Pokaż wszystkie posty

czwartek, 1 października 2009

SSequence, 4k intro sequencer

This small application purpose is to create sounds (like beat or hat) for 4k intros, that can be later composed into music. The sounds are exported directly into C++ header file (in the form of code that generates them). It was created using C++ and wxWidgets. The tool was never released due to lack of time to finish it. Anyway, it was kind of fun.

poniedziałek, 1 czerwca 2009

Birthday demo

This piece of demoscene was created for my friend, Kasia Wasak, on her 22nd birthday. There were some typical demoscene effects included, like growing weeds and moving spheres with environment mapping using dynamic cube-mapping technique.





sobota, 25 kwietnia 2009

Metaballs 2D

Just a demoscene effect, kind of presentation. But nothing big. In this small project I created dynamic metaballs (isosurfaces) and synchronized it with Drum & Bass music in the background. There were also some fancy electrical breakdowns in this demo, that occured when one metaball was close to another, and the other was then attracted by the first one. One of the metaballs was controlled by input device (mouse). And there were also some equalizers in this demo ;) Everything was created in C++ and CG (all metaball stuff is calculated on the GPU, with some simple shader).


niedziela, 18 maja 2008

Think, 4k intro

Yeah, what can I say? Pure demoscene. This 4k intro (size limited to 4kb) was my entry for gamedev.pl demoscene compo, on may 2008, where I took 2nd place. Video rip was placed on YouTube, and there was also some entry on Pouet.