"Too fast, too rabie" ("Szybcy i ze wścieklizną") is a 2D platform game created as a term project for Event Driven Programming classes. The first version was released after one week of development on gamedev.pl compo, where it took 2nd place. The game was created using J2SE, JOGL (OpenGL 4 Java) and Swing for map editor.
wtorek, 1 kwietnia 2008
czwartek, 1 marca 2007
URPL28, sci-fi RTS game
Quote from original project site:
"URPL28 is a real time strategy game. Player can choose between two game modes - campaign and free play and three races (...) There are three times of day, and each race has supremacy during one of them. (...) It's a unique combination of fantasy and science fiction genres. (...)"
The game was created in 5 months (September 2006 - february 2007). The project was abandoned after releasing tech demo (the release was on time) due to the beginning of my Bachelor course.
Credits:
- Idea, Code & Design - me ("Sobol" , M.Sobiecki)
- 2D artist - "BlackHawk", P.Lenart
- Sounds & music - "Beleg", R.Wieczorek
- www - cRgh0sT
- Testing - Cenobium team (specialized in reversing and IRC :P)
Thanks guys for your help and support!
poniedziałek, 1 stycznia 2007
Big Trouble in Moomins Valley
The game took first place in gamedev.pl 2006 Christmas compo. The theme of this compo was "Moomins or some other popular cartoon". I named it "Big Trouble in Moomins Valley" ("Wielka Draka w Dolinie Muminków") It was created in 9 days, from scratch. Although it was quite buggy, it allowed two players to play against each over over TCP/IP connection.
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